v0.3.0 Update + v0.3.2 Hot Fixes
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v0.3.1 Hot Fix
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Hello. This is Maetdol Games.
It's been a while since I updated!
It is probably expected to be the last update before official release.
Unless there is a hotfix.
*The store's supported languages have been modified to display only Korean and English.
Tutorials and events have been modified, so translation using a translator is provided in the current version.
As a result, the quality of translation decreased significantly, so other languages were inevitably excluded.
We need to outsource the translation again, but it is difficult with our current financial situation.
However, if sales increase again, we will include all supported languages again!
This is v0.3.0 update information.
*Major updates
Tutorials and events have been modified. Please play one more time. It's really the last time!
The structure of the wagon has been changed. If you go to the right, you will see the training area.
Ability system has been added. You can select abilities at the training ground.
- 'Basic: When changing weapons, the special attack gauge charge of 20' is changed to an ability.
- 'Basic: When parrying, the ability to instantly charge 1 gem' is changed to an ability.
A total of 26 totems have been added.
A total of 3 totem sets have been added.
Traces of Nightmare: 20 blessings and 17 curses added.
The item description UI has been modified.
The thickness of the in-game font has been reduced.
*Bug fixes
*Gameplay
The default key settings of the gamepad have been changed. Please check.
The amount of fountain recovery in the fountain room within the stage has increased through contracts.
- 30% → 50%
Contract price has been modified.
- Sweet Apple: 250 → 0
- Nightmare Extractor: 2000 → 1200
- Synthesis Machine: 1200 → 1000
Modified so that the item description window does not appear when there are enemies within range.
The effect that activates when being hit has been modified to apply to DOT damage as well.
The maximum value of screen shake has been increased to 200%. You can change it in Settings → Gameplay tab.
The parrying judgment has been modified to be more reasonable.
The floor color of Stage 3 has been changed.
You can turn off the lowering of view using the down key in Settings → Gameplay tab.
The HP of the training ground scarecrow has been modified to 300.
*Weapons
*Enemies
*Bosses
*Totems
The cooldown of Totem: ‘Armadillo’s Shell’ has been modified.
- 5 rooms → 40 seconds
The effect of Totem: ‘Suspicious Mushroom’ has been modified.
- Damage increase: 2x → 1.5x
- Added recovery full HP effect when clearing 5 rooms
The rotation radius of the Totem: ‘Cube of meat’ has been increased.
Cooldown added to Totem: ‘Frozen Heart’.
Totem: ‘Chain Harpoon’ can no longer pull in enemies that ignore physical force.
Totem: 'Grenade' and Totem: 'Faded Gold Shuriken' can now be thrown in a set direction.
Hitting the Scarecrow in Vigil Rest with the Totem: 'Sword of Greed' no longer produces gold.
The effect of Totem: ‘Lightning Heart’ has been changed.
- Critical probability increases by 1% per 20 maximum health.
The sprite of Totem: ‘Super-overheated Core has been modified.
*Traces of nightmares
*Objects
Ability Slate has been added.
Training console has been added.
Now, when using an imp statue, there is a chance that the imp statue will break.
The price of the Black Dice statue has been reduced.
*Item
*UI
A loading window has been added when starting the game.
The current difficulty level is now displayed below the HP bar.
Change buffs are now displayed in the weapon summary window.
The official release is just around the corner.
We will work hard until the end.
Nightmare: The Lunatic Discord is running, so please join us!
Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg
Thank you!